Vaudeville
Ilê Sartuzi
Vaudeville
Lisbon
“it’s / gone, / but you—/ what is it you are / seeing—see it again.”
Jorie Graham
The cover of the April 24th, 2023, edition of the New Yorker magazine shows two hands “drawing each other”, alluding to M.C Escher’s 1948's Drawing Hands. The difference here is that one is human, and the other is an android. JooHee Yoon’s clever image illustrates the reciprocity and tension between artists and high-tech tools (is the robot hand drawing the real hand, or vice versa?). Bestselling historian-cum-philosopher Yuval Harari said in an interview for the Telegraph that same week: I don’t know if we can survive AI. “This is the first technology in history to create stories”, says Harari. Try to imagine what it means to live in a world where non-human intelligence creates most texts and melodies and then TV series and images. We just don’t understand what it means. What could be the consequences of AI taking over culture? In 2022, over 700 top academics and researchers behind the leading artificial intelligence companies were asked in a survey about future AI risk. Half of those surveyed stated that there was a 10 percent or greater chance of human extinction (or similarly permanent and severe disempowerment) from future AI systems.
While halfway into writing this text and after reading too many alarming articles about the fast pace AI is taking over the public sphere and debate, artist Ilê Sartuzi sent me a voice message about a laughing chair. He and artist Gabriel Lemos turned an old cinema chair into a well-humored object by training an AI to produce a sound emulating human laughter. That algorithmic combination of dozens of ‘ready-made’ giggles found online was the last work to enter the exhibition, his first solo show in Portugal, at Pedro Cera gallery.
Laughter is often considered to be the byproduct of humor. However, it is also a social and contextual emotion, occurring most frequently in interactions. In other words, we are much more likely to laugh with someone else than if we are on our own. It takes two to tango, they say. As their original function prescribes, the chair faces a moving image work. The object’s interactive aspects are deliberately unclear. Shall we sit on its mocking seats to watch the film? Or is the chair laughing at our helplessness? Meanwhile, something weird is happening on the screen: a haunting presence dances before our eyes and in front of curtains that never open.
When a curtain is drawn, it means that the show is about to start. We sit anxiously in theater seats, awaiting the swelling of the music. The large red velvet curtain is a synonym for a certain kind of live entertainment and is a symbol of the grandeur and aesthetics of European theater successfully exported worldwide. Its heavy imponent fabric incites the audience to sit in anticipation and awe, wondering what the opening set will look like. It provides a palpable barrier between real life and fiction between those on stage and those in the audience. Moreover, lowering the curtain at the end of the show signals that it is finished. Ilê Sartuzi’s obsession with curtains, or perhaps more accurately, with what the movement of curtains hides or reveals, is not new.
One of the works presented at the end of his residency at Pivô in São Paulo in 2022 was a clumsy automated voile curtain that never revealed or covered anything. That phantasmagorical object already announced what he would further develop in his latest exhibition, under the revealing title of Vaudeville. A Vaudeville was originally a series of live performance sketches without psychological or moral intentions, based on a comical situation: a dramatic composition or light poetry interspersed with songs or dance acts. Originally from France, it was consolidated as a model for variety entertainment in the United States and Canada from the early 1880's until the early 1930's. Comedians, singers, plate-spinners, ventriloquists, dancers, musicians, acrobats, animal trainers, and anyone who could keep an audience’s interest for more than three minutes were eligible as a vaudeville act. Lighthearted astonishment in times of difficulty was apparently the goal.
Time feels out of joint, Hamlet famously said after being visited by his father’s ghost. The somewhat nostalgic and, at the same time, unsettling tone of this exhibition made me think about the longlisting entanglement between ghosts, cinema, and machines. In 1928, sound entered the realm of motion pictures, and with it, a new age began for the young medium, and the conventions of an art form were changed forever. Following the success of the first Mickey Mouse cartoon, young entrepreneur-animator Walt Disney, released the short film The Skeleton Dance, in 1929. As its tagline says, the film is a talking picture novelty in which audiences were able to witness a good song accompanied by an animated film, similar to what we now know as a music video. Disney’s moving-image take on medieval dance macabre inspired Ilê Sartuzi’s 3D-printed, dancing skeleton sculpture of the same name. In the artist’s work, the original soundtrack comes out of a contact speaker placed in the automated marionette-like wooden structure holding the figure. The interspersed rhythm of the tune and the squeaking noise of the motor and the strings holding its bones shifts anxious energy around the space, creating a tension that is periodically broken by sequels of absurdist monologues of this work and the other theatrical moving pieces on view.
Ilê Sartuzi’s art exhorts us; it always seems to say: look behind you, turn, look down as much as you can, and notice all that disappears. His eerie moving gadgets, paintings, and installations beg us to be present (for at least three minutes) in order to relate to what is absent. He is like a conductor orchestrating multiple claims on our attention while bringing the parts of the exhibition together as a whole. The shifting rhythms and the imminence of action in the works seem to reveal the artist’s will to decivilize narrative, to unhinge it from its plot—those clipped-off attempts to tell a story make you think that there might be something recognizable on the horizon, but curtains close again. Sartuzi quickly slams you into a wall that obliterates the view.
His work reveals a lot about itself without necessarily telling us anything. While fluently speaking the uncanny idioms of artificial intelligence, machines, and riddle-me realities, Sartuzi seems to be bringing us to the edge of comprehensibility not to examine anything particular about the human condition and its achievements but to keep the banality of existence at bay. His works point towards the curtain of illusions that could descend over humanity, and we might never again be able to tear it away — or even realize it is there. There is a Beckettian sense of impending disaster in the air, and, at the same time, the chair’s laughter is incessant. Can we laugh together? Shall we laugh at it? This exhibition seems to be dealing with our uncertain future in a non-brutal (and nonlinear) way. Ilê Sartuzi shows us another way of thinking about human and nonhuman presences. His works are a reminder that nothing is entirely fact or fiction and that nothing is set in stone—or silicon.
Fernanda Brenner